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DG slots ideas designs and mechanics

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degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

After several ideas of how to balance the game in terms of its function and still being clear of what's happening once it's in a play, I came across to change the layout for the better flow and spread of items 🙂 Yup, I am still active here and be active, it's just quite complex, but needs to be clear of what I want to show with [COLLECTOR] 🙂

dirty collector 06
 
Posted : 23/02/2024 7:31 pm
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

[DIRTY COLLECTOR] 1st spin tease saying Im still on it, polishing it, massage-ing it, tweaking it, making it more sexy 🙂

Screenshot 20240228 182913 Gallery
 
Posted : 28/02/2024 6:31 pm
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

[DIRTY COLLECTOR] 1st spin tease saying Im still on it, polishing it, massage-ing it, tweaking it, making it more sexy 🙂

Screenshot 20240228 182913 Gallery
 
Posted : 28/02/2024 6:32 pm
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

Adding in some information before finishing up on it.

DIRTY COLLECTOR is split into a few sections of game play. 

1. The top 4. Feature Cells which contains 4. Different Features

● Enhanced Scatter Bonus game

●Full reel Wilds with progressive multiplier on them

●Low paying symbols to become WILDS

●Reel cells added

When spin starts 4. FEATURE CELLS spins as 1st - landing either Feature or combination of them (depending of level acheved 1 to 4)  or nothing. 

2nd stage is the main 6x4 reels area where middle four reels are corresponding to 4 Feature Cells. Meaning each reel is under control of above cell and if feature lands - it affecting only that reel under it.

Main reel area contains low paying symbols 10, J, Q, K, A and premium symbols with highest to be the Red Women. Also you might land a special symbol (key, book, couch or table) item which represents the 3rd stage of the collector's room. When landing the item, in the -

3rd section the representing item will unveil its item from the room to get a surpise (whole win multiplier, level up, bonus game ticket, or a gem to boost the features).

The Gem of boost - each gem under its color is affecting each of the feature in Feature Cells. 

Example - Reel Wilds - are starting with values of 1x  to 2x multi. Collecting all 3 gems - the values are increased to 5x - 9x multiplier! Once you land the feature, it resets to a starting point. 

One or all same 4 features, or a mix of them can be triggered at one spin to deliver exceptional thrill, experience and "out of nowhere" cap win in the base game. 

We will dive more into it, in coming soon video presentation and the bonus game as well 🙂

- just to give you a hint of what mechanics and features Dirty Collector is having in the room.

 

 
Posted : 28/02/2024 7:28 pm
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

[DIRTY COLLECTOR] Features gameplay mockup teaser is here! 🙂

https://youtube.com/shorts/ZoeHyyNfSGQ?si=HxAz8tb7fGQya2Io

 
Posted : 03/03/2024 4:03 pm
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

[DIRTY COLLECTOR]

Im adding in a few screenshots of the play video which is the link under. For better organizing it and quicker access to see the game straight up and having time to read, look, check on the features 🙂

[Reel Wilds]

20240303 203626

[Room Collect]

20240303 203644

[Reel Cells +]

20240303 203715

 

All in action is down under 🙂

 

https://youtube.com/shorts/ZoeHyyNfSGQ?si=HxAz8tb7fGQya2Io

 
Posted : 03/03/2024 8:39 pm
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

[CLOCK] new game in process - showing some usage of my own paintings into the visuals 🙂
This is going to be quite glamour - quite far from dark themed game and with some cool twists mechanics in time!

CLOCK wip1
 
Posted : 06/03/2024 3:49 pm
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

[THE CLOCKS]

- the time is ticking in the past, in the present and in the future. But... at any TIME there might be a feature happening to wrap, or bend the flow of unexpected events.
And it's about a TIME to share 1st look of the time masters - [THE CLOCKS

CLOCKS WIP 01
 
Posted : 19/03/2024 10:17 am
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

[THE CLOCKS] features preview:

CLOCKS FEATURES WIP 02
 
Posted : 23/03/2024 8:40 am
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

And there is much more in my roadmap which contains:

The Skulls - yep a proper dark themed one

Sanatorium - yep a proper scary one

Dirty Magnets - yep a very cool magnets features

Dirty Statues - yep a lots of statues multies

.... 

🙂

 
Posted : 23/03/2024 9:03 am
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

[THE CLOCKS]

Video coming soon 🙂

20240326 092657
 
Posted : 26/03/2024 9:28 am
degerardo99
(@degerardo99)
Posts: 265
Topic starter
 

[THE CLOCKS] in action! Simple, yet as powerful as it could go!
A bit of info:
- yes! Powerful things about Clocks is, that it can bring back time and deliver your previous spin with [PAST SPIN BRINGER ™] and add to your current spin, your past win as an instant price.

- absolutely! - You can hit a max win in the previous spin + hit a max win on your current win + [PAST SPIN BRINGER] to achieve the total win cap of double max win 23k xBet, where the game stops and reset to it's starting play position in the history of three spins.
- sure! - you can dive deep into o'Clock 2x2 symbols and see how they spin to add representative multipliers into them! Might be Premium symbol, Low pay symbols, Wild or a Scatters to hit something big, many free spins, or a nice full screens of wilds! 

Theoretical and proximate math stats will be (even tho math can be added afterwards):
-max win 11500x bet / 23000x bet: 1 in 8.7mil

-hit frequency 24.53%

-bonus frequency 1 in 234

-deadspin runs max 12 in a row

 

VIDEO is here: 🙂

https://www.youtube.com/shorts/RdM9pZosgGs

 

 
Posted : 26/03/2024 10:23 am
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