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DirtyGerardo
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User Reviews Overview
Avg. User score
42 reviews
User Score Distribution
Positive
26 (62%)
Mixed
11 (26%)
Negative
5 (12%)
Highest User Score
Lowest User Score
Raptor 2
Yggdrasil Gaming
January 19, 2026
Was playing it a bit as my friend suggested and I've found it a bit tricky. There are several factors that Ygg could have it more player rewarding. Like landing 3 scatters, 4 scatters, scatters, or having upgrae with only expanding reels area with 0 + spins, is quite all the same and useless in a way. Yeah you get more spins, bigger reels area but at the cost of insane deadspins with one hit, if you are lucky two 😀 I think they went too much of NLC bonus setup, even tho the patterns are not so visible, its quite a challenge to keep the players playing it after like 20, 30 mins of gameplay. Lots of weird stuff going on there 🙄😀
Zeus Ze Zecond
Hacksaw Gaming
January 14, 2026
Oh... auch! I thought that this will be nice Ze Zeus folloup. There is so much room what to add, change into its existing mechanics and surprises.. i did not expect, they will come up with it like that 🙂 quite disappointing huh?
Toshi Ways Club
Hacksaw Gaming
December 28, 2025
I've been testing out some new Hacksaw games cos mechanics and this one is one of the ones that feels as scripted as unusual for Hacksaw. They could rework how the free spins feels and behaves, cause seeing alot of retriggers on the symbols without the feature - then single spin, or two with the feature, may push the players out of the game.
It isn't a complain at all, its quite unusual to see these patterns from them.
Also shame tho, they dont put any effort into base game. Like in here, not sure - but I dont think Scatter can be landed in the respin symbols?? That would at least lift the game up a level. Or adding in some multipliers, or wilds chance to land.
Disorder
Nolimit City
November 6, 2025
As comment here are building up, I thought to give it a try after some time of NLC games.
Well, I'm the only one here who doesnt like the visuals? 😋😄
I'd expect to be like Serial, Darkness, its 2025 and so these kind of visuals - why not to bring some cinematic feel into games? Art wise? The noise in the scenes, and the lines and yellowing tonation feels like generative work. Anyway, as for symbols - I dont see connection to the menal in a few, like nuke bomb for example. I understand, its a feature called xBomb, but it could be taken into different way - say - bottle of Chloroform - that will fit the story telling more I think. Park all of this personal preferences, game feels boring in a way maybe how features are trigerred, or how flow of the game is set / read + extremely low hit frequency, its just get boring. Punding bonus buys maybe do the trick, I haven't tried it, but as for demo play, I just did not feel it. Maybe its a piece of this and that in a mix, but two/three years since latest big release - Serial, I haven't seen anything so worked out so nicely. 😀 Again, maybe it set for pounding buys and the features xBet - maybe it works like a charm, but as for basics, I am probably the only one who don't feel it 😀 haha.
White Rabbit Megaways
Big Time Gaming
November 6, 2025
I don't think anything is needed to be said here. One of the best ever made! 🫡
Treasure Tumble Dream Drop
Relax Gaming
October 20, 2025
I think the game is quite very nice. One of the better releases for some long time finally!
Id suggest to Relax, if I may, to bring back Money Train, in different setup, basegame, bonus game. There is so much to explore, that it could easily expand in the character's personal directions and focus. Even storytelling of each character to each game, their meetings on another games, their past, how mechanics evolved, how their features evolved etc etc... so much wide open world to the ideas and special new mechanics, is crazy.. 🙂
Castle of Terror 2
Big Time Gaming
October 18, 2025
Actually I have to take my words back from this one. I mean, the game visually is the best BTG have done so far. But there are problems. Or, better say, events that comes to be very very repetitive and therefore it gets super boring.
1. The "random" selections of where scatter lands to which feature it triggers.
- after playing it for some time and watching it, the repetitive landings are obvious. Brains + multiplier is the most common one. That kills the thrilling factor and randomness feel.
2. The more Brain feature as its the most common to land is pretty much totally useless unless when player hits it with symbol-to-wild and the symbol will be Brains. That way only I can imagine that it have its weight.
3. Wild miltiplier feature will be better to have more random range from x2 to x 50. To enhance it alot. With probabaly 30 times, Ive seen only once x4. Which again, its weight is so little to look forward that basically its kind of again, pointless.
4. Reel wild, 8 times out of 10 free spins its pre-set to llands on last reel. Which again, makes it feel scripted. And missisng tru randomness.
5. The free spins respin. Hehe Id say its the main missing point to hit huge like and score. If BTG would make in the way of, that hitting 2 scatters on bonus game on none-active features triggers one of them and adds into bonus game features with +2 or +3 extra spins, that would make a huge difference!!!
- or.. hitting 2 scatters on a spin and have ALSO respin with them, to chance to land 3rd one will be huge improvement as well. That way, hitting 2 scatters and thats it, feels disappointing in a way.
So yeah after some extensive testing, the game feels quite off and missing randomness feel and also its very flat withiut the above Ive mentioned. Shame tho.the gane have a HUGE potential to be one of the strongest releases from them.
Spear of Athena
Hacksaw Gaming
October 14, 2025
6 stars score for the visually beautiful game. But other than that, Id not even rate it, as its a beautiful clone of what has been done many many times this last 6 months from Hacksaw. I know it works. It brings in cash and what brings in cash, lets stick to it as mucb as possible, but Id understand from a game or two or three or four of them in the same forumla, but going to have it the same for 100th time its quite what Id not expect from Hacksaw. If they would spend some time on basegame, add in some special xMulti twists, special enhanced cell to interact some way, or add some respins twists of landing same symbols interactions, that would be different story. Thats where Hacksaw lack a lot! Anyway, no idea what to rate other than visuals for me tho 🙂
Pink Elephants Trinity
Thunderkick
October 9, 2025
Was just about to say that Thunderkick is kicking it up and up. They started to cement quite a very good path and this one is very very nice followup + visually 10/10! Wonderin when we will see Gods of Rock 2. Love that game's mechanics!
Deck of Scurra
Print Studios
September 30, 2025
New concept and idea is great. And some next game can be build based on this for sure. Playing with cards as a reels is something great and fresh. (I have in mind also Tetris like reels game).
But I have to say that, its quite hard to get. Id make it more "on the face" with some text's, or symbols elements. Cause now its just happening after happening. Tgats the onlyyyy thing Im missing there. 🙂
But a very very nice job done Print! 🙂