Are providers even allowed to have a "collect" visual that actually doesn't do anything ?!THE ONLY WAY FOR THAT TO BE "OKAY" is if it's something like the finger slot that Shady Lady has, where you could end up with a literal fuck you nothing bonus when buying their box.Because yes this is the devil shit we're talking about here and so
"the greatest blabla shit the idiot ever did" kinda fits into this like..HAH you thought you would be getting something after shooting the boxes a FUCKING MILLION TIMES ?! THINK AGAIN.If they can just do shit like that without having to make a disclaimer about it anywhere in their own fucking info for the slot: They can go fuck themselves and so can the people in charge of setting the rules. Disgusting.Ain't no fucking way I'm throwing away money on a literal fucking scam and not saying anything. Garbage people can go to hell.Yeah I'm pissed and for a GOOD FUCKING REASON 🤬😡😤I am never playing this piece of shit again.
"genuinely interesting multiplier system"Really ? I beg to differ.
To me it feels like the multipliers that land far off to the right, are there mostly just for show and are going to die alone while you look at it.Slot looks okay, same nice vibrant color scheme from Duel At Dawn, the nudge mechanic fits well too but nah..Think about how rare it is to connect a multiplier hit that goes all the way to reel 4 or even 3(?) So basically every time they land, you know nothing is gonna happen. I find that strange to implement as a feature."It wasn't easy lining up long lines of usable multis, though, so brace for a possible slog"Exactly. Sure when it hits it's gonna look sick but the amount of times you will have to watch them come and go for it to one day land, it's just not a great experience.I say try again but I like that they at least tried to innovate their shit this time around.
You can tell there's a lot of love put into this!+ Great name
+ Lots of charm
+ Cool music
+ Nice atmosphere
+ Intro of the game showing her chillin on the rooftop after the break in is cool
+ Hit sound flows right into the music, like it's a part of it!
+ The expansion of reels in base is nice. Makes it feel like you're trespassing in a museum that is gradually opening up as you go in deeper.
+ Chloe descending from the ceiling upon triggering the bonus, to make her way into the bonus room before the door closes as the alarm goes off is a nice touch.
+ Lasers on the floor inside the bonus room, indicating the high risk / high reward at stake for the crime and the challenge of that specific room.
+ The tiles upgrading from bronze to blue to indicate what reward you get looks great with the rest of the slot
+ Chloe actually having a facial expression when the little bomb goes off
+ The vibe Chloe is in during the big win animations-Session expired from being inactive for too long, when I'm literally in the middle of a super bonus in the demo is just dumb as hell 🤦♂️
It's a nice looking slot with good sound and music.
That said, sure I have some questions and feedback:Easy to follow ? Not really..@perfect-position As always, since we’re gamblers ourselves, a lot of the work went into the UX, the timing and the sound, making sure you always understand what’s happening and that the big moments actually land. That’s the part we obsess over.Well.. I appreciate that but I also find it interesting, because I can't say you managed to do that in this one. In fact I think you did the opposite. Allow me to explain :)Take the Electric Wind feature:When it triggers, you're like: Oh cool what's this ?The screen goes all blue but as it scans, nothing happens ? This might just be my preference but I would like for the scan to reveal or mark the new winning symbols instead of them suddenly just being there after the scan.When I spin normally using space (without autospin), I naturally want to keep spinning when there's a deadspin. Well that introduces an issue. Because you have the feature set to trigger right at the timing I usually click to do another spin, because literally nothing happens for a whole second. So then when I click again, my new click suddenly interrupts the feature that triggers the exact same time. So instead of getting the excitement, my click just skips the whole thing and I'm left thinking: Wtf just happened ? I usually love when there are hidden things like this but when you specifically mention that timing has been made sure to feel good and I skip features because of that, it doesn't feel good lol.Then there's the Rush feature:The rush symbol appears and then I'm just left wondering.. Did it trigger ? Did I get the multiplier ? What's happening ? Which again completely contradicts your statement of "making sure the player knows". Instead it just starts counting to apparently indicate that you hit it ? Weird and dumb, because you clearly show regular hits being multiplied, so why not for the feature ? Just creates confusion.."Nice wins" etc..Having the slot COUNT UP a win of $1.40 on a $1 bet is just ridiculous.A "Nice" for 5x, really ? Or is this just a voice line that triggers when you hit 3 times in a spin or something ? I find it really bad anyway. Because there's nothing nice about that. 15x yeah maybe..I'm having a hard time actually believing that this was made to make sure the player understands, when the experience is clearly: What happened ?!This is why I can't give this a green light, because I personally feel that you not only didn't manage to make me easily understand, but you made me question that which (according to you) should be obvious. It is far from it.
The first time I played this a few days ago, I shouldn’t have..Because as soon as the bonus triggered and he started GUNNING DOWN THE CUSTOMERS, I completely lost my shit! 🤪Yeah that’s usually a great thing!! The only problem is that I am currently suffering from an infection, which makes laughing feel like torture to my ribs and throat and I could not stop laughing for the whole duration of the bonus!You know that Mexican guy laughing in high pitch meme (?) That was literally me (seeing how my voice is fucked up atm with this sickness, only a muffled squeak comes out when I try to sing or talk in high register. Me hearing like him in my own ear, ofc made the whole situation that much better! 🤣🤣🤣EVERYTHING WAS JUST TOO DARN GOOD and freaking hilarious!This is easily one of the best slots I have ever seen. So much attention to detail and love is poured into it like with all their other creations.The guy screaming to the customers GO HOME, BLACK FRIDAY HASN’T EVEN STARTED YET. Priceless. The crazy lady feature, mowing down the people to get in first. Insane. The old man carrying the TNT, nah.. The fucking MUUUSIC!! The "INCOMING KAREN WARMING" followed by: Let me speak to the manager.. The absurd weapons like laser and NUKE!! I love it!!It’s too good @shady-ladyFlawless 👏
So much personality!
Love the over the top, absurdity you went for with this one @shady-lady
The animations look great, the music is so good and the whole slot is just a vibe!
It's also fairly easy to trigger the super bonus with the Nudge & Slide feature which is great! I can get behind: "Some may find Swoll lacks a little depth since it essentially boils down to hitting Swoll symbols".It would have been better if there was something more to this for sure.
Then again you can say that about what, 80% if not more of slots out there that rely on their 1 feature ? So yeah..This is still a solid piece of work and the overall experience of it grants it an 8 in my book. As the quality elsewhere in this slot (apart from that lack in features) is just too good to not reward.
Looks okay but I think this is one of the worst slots I have ever played.
I never got passed base game and that says a lot, when you don't even feel like playing with auto-clicker to even see the bonus lol.2/10
VISUALS+ It's as always visually beautiful.SOUNDS+ I really like the sound effects and the Holy Hand Grenade song is fun and amusing!SYMBOLS & ANIMATIONS+ I love the big win animations!+ The progressive deterioration of the church as the grenades keep flying in the bonus, is a really nice touch. As it adds to the overall feel that the grenade symbols and their actions are trying to portray.+ I love that you give the symbols names and personalities!
- However there is something I think you have glanced over when it comes to their animation as the grenade lands in front of them or approaches them.Because: First they get a tiny bit scared(?) then right after that they go back to their usual expressions AS THE GRENADE EXPLODES ?! I mean.. If a grenade suddenly appeared in front of a human, they would for sure hold that fearful expression into their dying moment. Them not really caring after their initial reaction, decreases the importance of the grenade. The explosion is also interesting.. I do like how the green and blue covers up in smoke. However, the red one should make a proper BANG no ? I find it kinda weird that IT also smears out like a gas.When I think of holy hand grenade, I think of Worms Armageddon and the: HAAAAAAALLELUJA, BOOOOOOOM animation. Where the worms blast off the canvas. Ofc this doesn't have to use the same, but the lack of explosion for the red one just feels odd.BASE GAME- "Free the goat" actually makes it worse:You spend your time spinning in base (which looks nice but is really dull unless you happen to stumble upon a grenade). Then when the goat feature eventually triggers, you are locked in a market where the king throws a grenade every millennium (with seemingly no way to skip or speed it up?) So now it's somehow worse than the "waiting game" that the base game offers ? Ooooof..
Not grape.BONUSES- When you hit in base, it shows the win in the middle of the screen.
In the bonus, it doesn't. It just adds to the overall win.- I know it's a 10/10 in volatility, which I guess could also indicate that the bonus might just be shit like 80% of the time ? But having to go through almost a full dead spin bonus and end up with something like $0.XX is just not fun at all......
I had 3 bonuses in a row that didn't give a single feature and barely gave me the bet size in return (1$). Ofc not all bonuses can be fruitful adventures but why make it like this ? Is it the math model forcing it ? In that case, it sucks.- The amount of dead spins, makes it way more disappointing than awesome.
You even have a reward for a DEAD SPIN BONUS ?!Imagine a dead spin bonus being so rare, THAT IS THE MAX WIN WAY ?!
Wouldn't that be sick ? Progressing through the bonus, seeing that you're not hitting anything and hoping for it to NOT HIT on the last spin ? NOW we're talking dead spin bonus I can get behind.- Even if you get a or multiple grenades, you're not guaranteed a hit.
You can fill out almost the whole play field with a cloud of symbols but unless you have the same symbol on the first real (or last reel + both ways) nothing happens.If you made the bonus pay in ways or cluster, that would have made this SO MUCH BETTER. Because then you would never have to wonder if the feature would hit or not. You would know that IF 5+ mystery symbols were clouded together, IT WILL PAY. This does the complete opposite of that and it just sucks to see it all literally goes up in smoke after having detonated 4 different grenades...- Why have bonus names, if they don't appear after you buy/trigger one ?
Not knowing what bonus you're about to experience sucks. Ofc if you buy it, it's not that important. However if you trigger it, shouldn't it show what you triggered ? You have a feature that lets you scale the percentage of how often you trigger a bonus (which is awesome btw!) Yet.. You don't show what bonus you trigger BUT you have 2 of them and they have different names ? Ehh...
Not grape.REWARDS- It's a cool idea to implement rewards for certain milestones etc.However, it would be much cooler if you would actually get rewarded for it in cash beyond just some cosmetic thing. That would also incentivize players to keep grinding/playing. That does introduce the question though: Isn't a Max Win enough money ? Sure. However how about: 1000x = 100$ ? 100x = 10$ ? That would be a nice bonus. Only for the first time as a check in the milestone. I haven't seen the cosmetic reward for Max Win yet obviously (because you don't showcase it in the info?) so for all I know it could be really sick looking. I just feel that something else could be done apart from changing the play button (which also is neat).CONCLUSIONThere's no doubt that this is a really good slot, both visually and feature-wise (in bonus).
However the amount of straight up horrendous bonuses, really turns me off. Especially because base game is otherwise so lacking. I have a hard time seeing how this could be considered a masterpiece. It's too boring and too disappointing.
Visuals alone and cool animations does not automatically result in a breath-taking experience. If anything (not trying to be cruel here) it's a breath-taking experience, because I'm holding my breath, waiting for something to happen....I'm usually all for Print Studios making great games but this one is just too disappointing for reasons stated above. Regardless I'm just 1 man with an opinion :)Looking forward to see your future creations!
I like the aesthetics of this, the animations look nice and the sound/music is great.
However there are some things that make it less enjoyable:Not everything has to be fast and over right away but I find myself wanting the animations to be a bit faster for a more fluent gameplay experience perhaps ?
Another thing I really dislike: When the character (in the bonus) creates an energy ball, which indicates something is about to happen...) Then it turns out THAT was just the trigger for the big win animation 🤦♂️ Why trick the player like this !? It causes confusion and disappointment.Another thing I wonder is why the spacebar isn't enabled by default ?
Why do I have to enable it every time I go to a new Relax Gaming slot ?
This is a really low effort Ace Ventura slot."Engaging mechanics" ? LOL+ The slot looks okay but that's about it.- The cascade is way too slow for the "excitement" it builds.
- It's literally pointless to save a scatter when it's already a dead spin and not enough of them to trigger the bonus anyway.
- I don't like that it ONLY cascades IF and when you win on Jim.
- The sound bytes from his persona occur way too seldom.When you play a slot like this, you want to get the true Jim Carrey experience. An alright once in a blue moon is just not it. I'm a fan of Jim and Ace Ventura, not this slot that pretends to be a representative of the movie.