
Upon its release in 2021, Royal Potato made waves in the online gaming community, landing an impressive 9/10 score on Bigwinboard. Now, Print Studios is ready to double down on their success with their highly anticipated sequel – Royal Potato 2. As the excitement builds, we catch up with Print Studios’ Carl Wiggman to gain some insights into this upcoming release. Whether you’re an avid gamer or a casual player, join us as we get the inside track on what’s set to be another standout game.
Bigwinboard: Hi Carl, how are you? Congrats on your success with Print Studios. It’s been fantastic to see the studio grow so rapidly, and it’s been fascinating to follow your journey!
Carl Wiggman: Thanks! Right back at you, my inspiration has always been fueled by BWB and its awesome community.
Bigwinboard: Good to hear, Carl. Before we dive into Royal Potato 2, how has the original release performed for you? It received great acclaim from our community.
Carl Wiggman: It was our breakthrough title and the definitive star of our portfolio before the end of 2022. With our newer games being really popular, it’s no longer alone at the throne, but it still performs well. Getting a sticky game early is really important for a new studio, so we’re fortunate the community embraced Royal Potato.
Bigwinboard: What did you want to accomplish with Royal Potato 2?
Carl Wiggman: Well, when you get a breakthrough title like the Royal Potato was, it’s always going to be a consideration. But that wasn’t the main reason. Mostly, it was all the improvements under the hood we could do as a result of improving the team since those days. Back then, we worked with an outsource mathematician that could not handle more than 2-3 iterations on the math model, whereas now we go through 3-4 per week of development for several months. As a result, our math models are now more dynamic. Another reason was wanting to revisit the Potato Kingdom and see if we could take the story further. It’s simply a fun game to work on.

Bigwinboard: What do you mean by dynamic math models?
Carl Wiggman: Among lots of other things, it’s about events not feeling rigged. People will always look for patterns and especially ‘bad’ ones. For example, in Holy Hand Grenade, people immediately assumed the explosions would try to avoid chain reactions or go more towards the right than left. But in reality, the explosion is just random, completely unaware of where the burning frames are. Similarly, the cannon towers in Cash Defense are always causing random damage in a 0,5-2x interval, and there’s nothing that stops them from killing all monsters in a round if you were just lucky enough to hit 2x every time.
The towers do not consider the HP left on monsters etc. That’s not to say patterns don’t appear at all, but that’s part of getting to know the game, which I think is fun. In order to never have anyone feel like the game is rigged against them, we’d have to actually rig things to the positive, which I think hurts the dynamics of the game. In my opinion, random, where possible, works the best in the long run.
“The biggest change is the Potato Sack feature that can land in free spins, a feature effectively doing two things: allowing comebacks and increasing potential.”
Bigwinboard: So what are you going to do about that for Royal Potato 2?
Carl Wiggman: As mentioned, there’s a lot of back-end work to just improve and upgrade rather than to completely change it. The biggest change is the Potato Sack feature that can land in free spins, a feature effectively doing two things: allowing comebacks and increasing potential. We felt most people probably haven’t had their epic max potato moment yet, so we kept that the end goal of the game, and while it will pay quite a bit more on average now, it will be slightly easier to trigger rather than the other way around.
Bigwinboard: Before Royal Potato 2 comes out, you have another game called Shinobi Spirit coming out. Can you tell us more about it?
Carl Wiggman: Yup, it’s a special one. Born from the joy of seeing things spin out of control from symbols splitting over and over, we made a new take on a hold-n-win game. Here, every prize symbol has the potential to be doubled eight times, effectively leading to a 128x multiplier, but that is rare, along with other special events that can boost the prizes (which themselves can also be doubled in the same way). As usual with these games, it’s about hitting the right sequence of special features to cash in big but should be a breath of fresh air nonetheless.
