Community Off Topic [CATHEDRAL] Dirty Games visual mechanics open world IDEA for PITCH

[CATHEDRAL] Dirty Games visual mechanics open world IDEA for PITCH

Started by Anonymous 13 replies
  1. Anonymous
    Degen
    374 points
    3 years ago
    #11

    [MURDERER] gameplay - Teaser!

    Hey guy's. It's time to present a gameplay teaser of 2nd character Mr. Murderer! (Mr Detective is still in the train at the moment - but coming)!

    Here I want to uncover a bit of secret - yup - those two bottom columns are for Bonus plays.
    3 scatters - uncover one of them where random special feature might land on any spin, every spin, none of spins (it's random). 
    Getting upgrade - like in this case - 2nd column is unlocked and it behaves same way as in Super Bonus - where both columns remain open for greater chance to hit huge win! 
    - in this case - which will be really hard, no secret about it, I have showcased TWO TORN REELS (TR).

    I am dying to show much more - much more of cinematics, play-tease, features in one video, but it's limited to 50 MB in size, so I have to have it speed up of 20% and not showing it all. Again, I am not a musician but some samples I have put together with some ambient background elements (some from stocks, some recorder myself)

    Let's take a look at it how it works :) any input, comments or thoughts are welcome!

    choo-choo... train is coming soon, btw!

  2. Anonymous
    Degen
    374 points
    3 years ago
    #12

    [DETECTIVE] approaching teaser!

    Yeah, that ghost-girl write it right in the letter.. lots of thrill and unexpected event are happening in this place. More to come soon ;)

  3. Anonymous
    Degen
    374 points
    3 years ago
    #13

    [DETECTIVE] just arrived with a few spins tease in the Cathedral.... to take a look what kind of mess and dirty stuff are happening in this place! And, he brought with him Luminol as well ;) which as a feature tool will switch things around. Here is an example, but wait for the free spins bonus - you'll be surprised of how much of dirty stuff can be seen under this light and respins ;)

    Now, first three main characters are done in preview mode and it will be time to sum it all up in next video and description of some features. But the Cathedral is so big place and it hosts alot of other stuff. For a hint - there is little girl in pink room, there is a skeleton down in the basement, Golem is in the IRON room and falling cascade bricks are happening on the other side...and alot more :) 

     

    Do you guys have favorite mechanics/features you love the most? Maybe it can be heard and adjust with some tweaks - to bring the best possible game experience based also of what players likes :)

     

    Happy days soon!

  4. Anonymous
    Degen
    374 points
    3 years ago
    #14

    [PROGRESS]
    construction time progress is happening in the Cathedral :) 

You must be logged in to reply.