Skyborn is LIVE! ⚡️
No myths. No bedtime stories.
Olympus is restless — and only the brave will rise.
High volatility. Brutal spins. Glory or nothing.
Play it in your casino right now.
Drop your first hit in the comments — let the world see how legends are born.
Play Demo: https://bit.ly/s-b-g-d
Game Sheet: https://bit.ly/s-b-g-s
Assets: https://bit.ly/s-b-g-a
Thanks for the demo. Quite a catchy mechanics, I have to say. Really. Iif the visuals would be better, having there a sotrytelling and thrilling point and get it from there into visuals, that could be a very cool game actually. But there is alot missing that makes it a bit cheap-looking. Reels spins, teasing values to enahnce whats important, what event is happeing to enhance, visuals.. Yeah with some cool direction, it could have been a nice product. You should have given me a message 🙂
Yo, thanks for the straight-up feedback 🙌 I’ve passed it to the team as is. We’re always pushing to make math, mechanics, and visuals click together — otherwise the “magic” gets lost.
Could you share a bit more on what exactly you felt was missing, besides spins and teasing? Was it more about effects/animations, the atmosphere (story, vibe), or how the game highlights key moments for the player? That kind of detail really matters to us, since the “wow effect” often lives in those little touches.
If you’re up for it, we can send you an update later with polished visuals and gameflow so you can see where we’re taking the product 🚀
I played 200 spins on this game and baited the bonus like 15 times, the game dont feel fast enough even if I was playing with turbo mode (which is really hard to find) please work on your hud, take a look at new pragmatic turbo and super turbo mode (without having to press 3 buttons to find it), I think its more important the hud than the slots.
@truelab Well thanks for reply. I cannot be giving you a blueprints of things and elements, because I've got to the point, where we are about to start doing games very soon and also when I was giving detailed feedback back in the days, some smaller providers have approached me based on it to pay for it 🙂 Hope you understand. But I will give one thing. I'd look at the game and write down what you want to enhance more than other. What the flow will be, what about, what you want to put weight on and how to enhance it comparing to the overal game look and feel. And there are many ways how to do it. PLay with it as its a sotry of a game talking to the players. What game want to show, hide, tease, get player friendly, angry/funny at the same time etc. Yeah, I cant go more into this, into very specific details and take your game and do gameplay video mockups of things as I do when someone ask me to. I'd be giving you a blueprint for it, but these are the key elements I'd revisit 🙂