Lab of Madness It's A-Wild: Slot Overview
Despite humankind's insatiable curiosity to understand how the universe works, perhaps there are some things we shouldn't know, dark secrets which should remain hidden, corrupting knowledge that's best left alone. If there is one software provider which may have stared a little too long and hard into the void, it is Play'n GO, as evidenced by slots such as Tome of Madness, Potion of Madness, and today's freak of nature. The studio's dabbling in the forbidden side of life has produced Lab of Madness It's A-Wild, a Victor Frankenstein and his monster style slot that gets its monetary kicks via free spins with up to three combinable wild modifiers as well as four instant jackpot prizes.
Lab of Madness It's A-Wild's base game is largely a monochrome world, set in a black and white lab like a movie that was released before colour film had been invented. Players get a bird's or a bat's eye view of a gothic space, presumably at the top of a tower in a castle shunned by the local villagers, where it's more likely to be hit by the lightning strikes needed to animate a stitched-together collection of flesh and organs. Lab of Madness A-Wild is lit by splashes of bright colour sprinkled around the place, in a semi-wacky pop art style, especially during free spins. It's not freakishly wild, but there is a touch of madness here to be sure.

Like the background, the active play area is mostly black and white as well, aside from some of the symbols. 5 reels make up the grid, each one holding 4 rows and crossed by 20 paylines. Below it, gamblers may click the plus and minus buttons to pick a stake of 20c to $/€100 per spin, which is the only way to play the game. The math model is medium-high volatile, and the highest of the five available RTP values is 96.23%.
Ten through Ace card ranks make up the low pays, all awarding 2x the bet for a 5 OAK hit. Following them are saws, hands, hearts, and doctor symbols paying 4x to 10x the bet for a 5-of-a-kind winning combination. Frankenstein's monster is wild, so it substitutes for anything except Orbs and Power Up symbols. Wilds hit on all reels, and a line of 5 of them is also worth 10x.
Lab of Madness It's A-Wild: Slot Features

The madness kicks into life with the aid of free spins and up to three active modifiers, while Zap Prizes potentially liven up the base game.
Free Spins
There are three types of Orb symbols, each one linked to a Bulb above the reels. One Orb symbol per type may land on a spin, charging Bulbs corresponding to their colour. Randomly, hitting the Red Orb, Green Orb, or Purple Orb may trigger 10 free spins with multiplier wilds, expanding wilds, or walking wilds, respectively.
- Multiplier wilds have a value of x2, x3, x4, or x5, which is applied to the winning paylines they are part of. If a winning payline has more than one multiplier wild, the multiplier values are added before being used.
- Expanding wilds cover the entire reel. If the multiplier modifier is also active, the multiplier value is the same for the whole reel.
- Walking wilds move across the reels right to left, granting a respin unless it is on the leftmost reel, where they leave when moving.
Wild Combo
When landing two different Orbs, they may trigger free spins with two special wilds combined in the same session. Or, when landing three different Orbs, free spins with all three special wilds active may be triggered.
Zap Prizes
Landing a Power Up symbol in the base game triggers a chance of activating an instant Zap Prize. These are the Mini 20x, Minor 50x, Major 100x, or the Mega 5,000x the bet.

Lab of Madness It's A-Wild: Slot Verdict
Slots where free spins are triggered by collecting certain objects in three collection points, offering up to three combinable modifiers, appear to be in the ascendance. Games Global studios have been cranking them out for a while, and Push Gaming has had several cracks with Push Pots slots such as Triple Rampage and 3 Magic Pots. Now Play'n GO is leaping in on the action. The studio's contribution isn't a bad one, though a lack of mechanical originality means it's probably not going to end up leading the group. Still, the packaging's quite nicely done, giving the game a 1940s film/comic book meets 1990s neon, old and new.
In the pro column, all of Lab of Madness It's A-Wild's Orb triggerable modifiers, whether that be multiplier wilds, roaming wilds, or expanded wilds, may be useful on their own. And where one is good, two or even three modifiers running in tandem are even better. In saying that, each modifier is like Victor Frankenstein reheating old organic tissue - none of them are brand new ideas, so when looking past the theme, Lab of Madness It's A-Wild isn't a particularly experimental game. Not so sure about the Zap Prizes either. They do add colour to the base game, but jackpot prizes are an easy option that don't add a huge amount more than visual enticement, unless players are lucky enough to strike the Mega.
Lab of Madness It's A-Wild is actually able to push winning potential past the Mega prize's value up to 8,000x the bet at most, so best be crossing your fingers for a lot of walking, expanding, multiplying wilds to lurch across the grid. All things considered, Lab of Madness It's A-Wild might not be a clear Push Pots, Power Combo killer, but there appears to be a growing demand for this style of play, (or a growing supply, at least), and while the game's features are somewhat narrow in scope, the three modifiers can certainly combine to create freakish wilds.
Bigwinboard Summary
Lab of Madness It’s A-Wild dresses up familiar mechanics in a stylish theme, but its recycled modifiers and uninspired jackpots make it a somewhat mediocre ride.