Lawn n' Disorder: Slot Overview
Garden gnomes get quite a bit of hate, so it wouldn't be the biggest shock to find out they'd reflect some of that negativity back on the human race if given the opportunity. Whilst usually presented in a happy-go-lucky light, the garden gnome at the centre of developer Play'n GO's slot Lawn n' Disorder is one of the grumpier examples. He brings humorous banter and scowling expressions to a game that drops Coins on the grid, which are able to trigger instant prizes, a Hold & Win round, Bonus Spins, and if you're really lucky, Super Bonus Spins.
Humour is the order of the day when it comes to Lawn n' Disorder's gnomish skin. The main character stands in the bottom left corner, radiating hate, while a snail snoozes on the gaming grid, and alcoholic beverages populate the bonus round. It's all very big, bright, and ant-eye viewish; quite neatly done at that. The gnome provides vocal commentary throughout the game, and touches of previous Play'n GO slots also appear at certain points, adding to the playful atmosphere. We'll let players have the joy of spotting them, as they go about the business of attempting to land Coins and whatnot.

Coins and other symbols land on a 5x3 reelset, with 243 ways to win. Math model volatility is high, rated 9 out of 10, and the RTP at its largest configuration is 96.2%, though four lesser models have been made. With one way to bet, players choose a stake of 10c to $/€100 per spin, and that's it.
Lawn n' Disorder's pay symbols consist of J-A card ranks, and three items of the garden - flowers, watering cans, and spades. A 5 OAK low pay win awards 0.6x to 0.8x the bet, while a high pay 5 OAK grants 4x to 10x the bet. Wilds may appear on any reel to substitute for anything except Coins, and they share the same payout value as the spade.
Lawn n' Disorder: Slot Features

Features to look out for amongst the flowers and weeds are Coins leading to instant prizes, the Hold & Spin round, Bonus Spins, as well as Super Bonus Spins.
Coins & Instant Prizes
Coins are present on all reels. Landed Coins may trigger a special feature, while 6 landed Coins activate the Hold & Spin. Triggered randomly when one or more Coins land in the base game to award the 10x Mini, 20x Minor, 75x Major, or the 250x Grand Bonus.
Hold & Spin
Hitting 6 Coins triggers the Hold & Spin feature. Players are initially awarded 3 respins. Only Coins may land, and when they do, they remain in place till the end of the round. Coins have a cash value attached to them of 0.5x to 10x the bet, which gets added to the total value of the round.
Bonus Spins
The Bonus Spins feature is randomly triggered when one or more Coins land in the base game. The feature starts with 10 free spins, and whenever a Coin lands (they only land on the leftmost, middle or rightmost reel in this phase), there is a chance of triggering the wheel. When triggered, the wheel awards +2 to +4 spins, or multipliers of x2 to x8. Spins are added to the Bonus Spins Counter on top of the reels. Multipliers are randomly added to an empty cell on reels 2 or 4, and remain there for the duration of the feature. After each win that involves a multiplier, its value increases by +1 up to a cap of x8. If several multipliers participate in one win, the multiplier values are combined before being used. Respins are capped at 25.
Super Bonus Spins
Players may randomly win 8 Super Bonus Spins when one or more Coins land in the base game. The rules are the same as Bonus Spins, except the wheel can grant +2 or +3 respins, or multipliers of x8 to x20. The multiplier cap is x20 rather than x8, and respins are capped at 20.

Lawn n' Disorder: Slot Verdict
'Please, I don't enjoy this game too much', hey, that's the garden gnome's words, not ours, as Lawn n' Disorder's lush backyard was quite enticing due to the way its big, chunky graphics complement the humour. The frog getting bigger and bigger as it slurps Coins from the reels was particularly chuckle-worthy. So is the face-slapping, nose-picking gnome, hand on the lever, ready to pull it to get the wheel spinning when the time is right. When he does, it's Bonus Spins/Super Bonus Spins he really wants to be in since that's where the booze starts flowing, and it's where players no doubt want to be as well, because although an instant prize win of up to 250x is better than walking in dog mess, Lawn n' Disorder boasts an enormous max exposure, and the base game just ain't going to get the job done.
Neither is the Hold & Win either, and it's a pretty mediocre side feature to keep things ticking along. Will Bonus Spins or Super Bonus Spins realistically get the job done? Debatable, but at least they're able to add multiplier values to cell positions on the two applicable reels, and grow them when they're involved in wins. Players are going to need some serious multiplier growth happening if they're hoping to get anywhere near Lawn n' Disorder's (supposed) 50,000x win cap. Yeah, if you're stunned by that number, you are not alone. Lawn n' Disorder just didn't seem like that sort of game, though whether it ever manages to live up to its full potential, we'll just have to wait and see (likely not).
Lawn n' Disorder is a somewhat slow-paced game, in which its creators have come up with numerous ways to possibly win some dough (though some of the features are of the common garden variety), that doesn't take itself too seriously. It's got enormous winning potential, as well, but maybe don't take that too seriously, either.
Lawn n' Disorder leans on goofy gnome humor and good graphics, but its slow pace and underwhelming features make it less fun than its advertised win potential suggests.


