Golden Haul Infinity Reels

(Bad Dingo) Slot Review

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Golden Haul Infinity Reels: Slot Overview

After trying something new for their debut Jaguar SuperWays, developer Bad Dingo has licensed the Infinity Reels mechanic from ReelPlay for their second game. Powered by Relax Gaming's Silverbullet platform, the resulting slot Golden Haul Infinity Reels is a let-down in many regards. Gone is the innovative spirit previously displayed, replaced by generic Infinity Reels gameplay, disappointing stats, few features, and little replayability factor.

In its defence, Golden Haul Infinity Reels does look ok. It's the first Infinity Reels game to make use of the gold mining theme, which, given the popularity of this subject in slots, was bound to happen sooner or later. Play begins on a 3 column, 4-row Infinity Reels grid, which scrolls across the background as new reels are added. Bad Dingo has done a good job of bringing the dusty, deserty location to life via decent graphics and an energetic banjo led soundtrack. It's a shame the rest of the game doesn't follow suit.

Golden Haul Infinity Reels slot

Playable from 30 p/c to £/€60 per spin on smartphones, tablets, or desktop devices, stats are not one of Golden Haul Infinity Reels' highlights, though RTP isn't diabolical on 95.10%. A medium volatile math model smooths out the edges, while potential is surprisingly low at 1,541 times your stake. If a game can theoretically pile on an unlimited number of reels, you would expect a greater total.

As for symbols, 10 regular symbols make up the paytable, split into low pay card suits, plus medium pay moonshine bottles, lanterns, picks/shovels, and bundles of dynamites. Two more tiles are used as high paying symbols – a bag of nuggets and a bearded prospector. All payout when at least five of a kind land, helped by wild symbols which substitute anything except scatters.

Golden Haul Infinity Reels: Slot Features

Golden Haul Infinity Reels slot
Golden Haul Infinity Reels - free spins

At the core of the gameplay is, of course, the Infinity Reels mechanic which award wins when 5 or more matching symbols land adjacently from the leftmost reel. If the rightmost reel is included in the combo, a new reel is added to the grid. If this new one improves the win or contains scatters, another reel is added. New reels are continually added in this way until a new reel does not contribute anything. Then, wins are paid, and reels reset. At the same time as reels are added, each new one increases a symbol multiplier by +1.

The Infinity Wild symbol is the one depicting the prospector chilling on a wagon with some dynamite, appearing from reel 3 onwards. When an Infinity Wild symbol lands, it extends the reels by up to 7, leaving a number of wild symbols behind in its wake. More than one Infinity Wild can land in a spin sequence.

The headlining feature is free spins, triggered whenever a scatter win occurs – that is when 5 or more scatters land, though they do not need to be adjacent. The rewards are whatever the value of the scatter combination is, plus 15 free spins. Free spins play out in the same manner as regular main game spins.

Golden Haul Infinity Reels: Slot Verdict

Golden Haul Infinity Reels is a bit of a U-turn for Bad Dingo following their previous slot Jaguar SuperWays. The studio's debut was quite a unique game, employing a SuperWays feature to blow the grid up in all sorts of ways. It wasn't without its faults, but it showcased a studio not afraid to shake things up right out of the gate. Golden Haul Infinity Reels, meanwhile, is a complete turnaround. Not only has the team relied on another studio's mechanic to power the action, but they also haven't done a whole lot that isn't included as standard.

There are good bits. The graphics are alright, as is the scrolling through the desert effect, and the banjo creates warmth. It all comes together to create a positive first impression, superficially at least; which the rest of the game steps in to destroy. The Infinity Wild concept is quite interesting, yet a surge of mediocrity drowns out any positives. It's almost as if Bad Dingo used up their pool of creativity on their first slot and ran out of ideas for Golden Haul.

One of the main head-scratchers is how poor Golden Haul's stats are, both compared to what Bad Dingo did before and just about every other Infinity Reels slot as well. Potential is little better than a poke in the eye at 1,541 times the bet, RTP is so-so, and the medium volatility fails to excite if you're into high volatile action. What makes the max win figure confusing is you can score wins like that (and greater) on bog-standard 3 reel slots. If you're going to throw around terms like Infinity Reels or Infinity Wilds, at least back them up with Infinity level payouts; otherwise, words start to lose all meaning. Sure, it extends play time the same way Megaways does, but with far less thrill.

In the end, you can't help but feel Bad Dingo would have been better off saving money on the licensing fees and doing their own thing. Where Jaguar SuperWays hinted at a studio barging its way onto the radar by trying new things, Golden Haul Infinity Reels sends any curiosity over what the studio does next up in a puff of smoke.

Poor

Weak stats, plain features, and poor potential fail to capitalise on Golden Haul’s positive first impression.

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